Pokebonk Level-Up Cards: Moves, Vitamins & Skips
Read a Pokebonk level-up offer correctly: new moves, move upgrades, vitamins, refresh, skip and banish, and how the fourth slot changes your options.
Quick answer
Every level offers three cards drawn from new moves, upgrades to moves you own, and vitamins. Read the card text before choosing; a fourth slot and a fourth option are separate Lab upgrades.
Every level in Pokebonk gives you a choice. The offer looks simple — three cards, pick one — but the cards come from different pools, and two of them can look identical if you do not read the text.
Checked against Beta v0.7.3 offers and the Lab descriptions.
The three card families
New moves
A new move fills an empty move slot and adds a separate attack with its own cooldown, range and type. More moves is not automatically better: each one has to fit the way you move.
Ask two questions before taking a move:
- Does it hit the enemies this region actually sends?
- Does it cover a range or type your current moves miss?
Move upgrades
An upgrade only works on a move you already own. The card usually names the move, so check your move bar before choosing. Taking an upgrade for a move you do not have is the most common wasted pick in the first ten levels.
Vitamins
Vitamins are one-time stat bonuses. They are permanent for the run and do not occupy a move slot. They are the right pick when:
- your move slots are full and every offered move is a downgrade
- you need a specific stat (speed, armor, regeneration) to survive the next zone
- you are saving a slot for a move that has not appeared yet
Reading the offer
The card text is the source of truth. Read four things:
- What it changes — damage, cooldown, area, a status effect, or a stat.
- Whether you own the prerequisite — for upgrades, the move name.
- The cost or tradeoff — some cards trade one stat for another.
- The slot count — a new move needs an empty slot.
If a card says "upgrade" and you cannot find the move in your bar, skip it.
Refresh, skip and banish
The Lab sells run tools that change the offer itself:
- Refresh gives one extra reroll per run, per level.
- Skip lets you pass on an offer and awards PokéDollars instead.
- Banish excludes one option for the rest of the run.
These are permanent Lab upgrades, not in-run cards. Their prices and caps are listed in the Lab guide.
Banish is the most strategic of the three: removing a weak card from the pool improves every later offer. It is also the easiest to waste on a card you simply did not understand.
The fourth slot and the fourth option
Two Lab upgrades sound similar and do different things:
| Upgrade | What it does |
|---|---|
| 4th move | Adds a fourth learned-move slot |
| Fourth option | Shows four cards in a level-up offer |
A fourth card gives you more choice. A fourth slot gives you more attacks. Buying one does not give you the other.
In v0.6.2 the level-zero prices were 1,500 and 3,000 Stardust respectively. Check your own Lab before spending.
A simple decision order
When an offer appears:
- Is one card an upgrade to a move that is carrying the run? Take it.
- Is your move bar short? Take a move that covers a gap.
- Are all three cards weak? Take the vitamin with the stat you need, or banish the worst card if you own the tool.
- Still unsure? Take the card whose effect you can describe out loud. You will notice whether it worked.
Common mistakes
- Hoarding slots. An empty slot does nothing. Fill it with something useful, even if it is not perfect.
- Taking upgrades for moves you do not own. Re-read the card.
- Ignoring cooldowns. Two slow, heavy moves can leave you with nothing firing while a wave closes in.
- Buying the fourth option before the fourth slot. More choices do not help if your damage is the problem.
Sources and scope
Card families and the Lab tool descriptions come from the in-game menus. Specific prices are from v0.6.2 and may have changed. We have not measured the drop rate of any individual card, and we do not publish a "best card" ranking — the right pick depends on your current build and the enemies in front of you.